Game design Study guides, Class notes & Summaries

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The Art of Game Design: A Book of Lenses exam study guide questions and answers(latest update)
  • The Art of Game Design: A Book of Lenses exam study guide questions and answers(latest update)

  • Exam (elaborations) • 48 pages • 2024
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  • The Lens of Essential Experience What experience do I want the player to have? What is essential to that experience? How can my game capture that essence? The Lens of Surprise What will surprise players when they play my game? Does the story in my game have surprises? Do the game rules? Does the artwork? The technology? Do your rules give players ways to surprise each other? Do your rules give players ways to surprise themselves? The Lens of Fun What parts of my game are fu...
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Wwise 101 Certification SOLUTIONS 2023//2024
  • Wwise 101 Certification SOLUTIONS 2023//2024

  • Exam (elaborations) • 6 pages • 2023
  • Wwise 101 Certification SOLUTIONS 2023//2024 What button begins the process of populating the log in the Profiler? - ANSWER Start Capture What is a Work Unit? - ANSWER An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. - ANSWER True In the SoundBank layout, what happens when the Generate button is clicked? - ANSWER a. SoundBanks for all selected platforms and languages will be gen...
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Game Design Final Exam Questions with  Verified Solutions
  • Game Design Final Exam Questions with Verified Solutions

  • Exam (elaborations) • 11 pages • 2024
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  • Game Design Final Exam Questions with Verified Solutions A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. True A number of elements in a specific order is: an array A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. True An instance is: a single occurence A collision volume is called: a region Which of the following is NOT...
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GAME DESIGN FINAL EXAM 2024 ACTUAL QUESTIONS AND ANSWERS ALREADY GRADED A
  • GAME DESIGN FINAL EXAM 2024 ACTUAL QUESTIONS AND ANSWERS ALREADY GRADED A

  • Exam (elaborations) • 7 pages • 2024
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  • GAME DESIGN FINAL EXAM 2024 ACTUAL QUESTIONS AND ANSWERS ALREADY GRADED A A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. Ans- True A number of elements in a specific order is: Ans- an array A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. Ans- True An instance is: Ans- a single occurence A collision volume is called: ...
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Game Design final Exam Questions With Verified Answers
  • Game Design final Exam Questions With Verified Answers

  • Exam (elaborations) • 23 pages • 2024
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  • Game Design final Exam Questions With Verified Answers Explain the difference between a game that is balanced and a game that is unbalanced - answer- balanced games - unbalanced games Explain why Schildt feels that paper prototyping is benificial to video games. - answer- it is cost-effective - can reveal mechanical issues with the game before digital prototyping time is wasted - can provide first-hand feedback - even though it can be limiting with video games, it can still reveal the c...
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Game Design I - Midterm exam study guide questions and answers(latest update)
  • Game Design I - Midterm exam study guide questions and answers(latest update)

  • Exam (elaborations) • 15 pages • 2024
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  • 3 Psychological Points of Impetus 1. Challenge 2. Risk 3. Reward Linus Pauling "The best way to get ideas, is to get a LOT of ideas" Chris Bateman - 9 Player types 1. Conqueror - "I'll beat anything" 2. Manager - "I have to know how it works" 3. Wanderer - Escape into another world 4. Participant - "Let's play together" 5. Hoarder - "As much as I can get" 6. Zoner - "Time has lost all Meaning" 7. Juggernaut - "Knock 'em down" 8. Monster - "Evil is my m...
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Video Game Design Unit 5 with  Complete Solutions
  • Video Game Design Unit 5 with Complete Solutions

  • Exam (elaborations) • 8 pages • 2024
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  • Video Game Design Unit 5 with Complete Solutions Pitch to describe an idea in a compelling, but concise, way that makes the listener want to buy in; sells the game idea initially to your team and later to investors who might back your vision Game Design Document (or GDD) a large reference document; the blueprint for a game project that describes what the game vision is and how it will be realized concept art illustrations game proposal used to secure funding for the project fro...
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Fundamentals of Game Design Lecture Final Exam Study Guide Questions With Verified Answers
  • Fundamentals of Game Design Lecture Final Exam Study Guide Questions With Verified Answers

  • Exam (elaborations) • 24 pages • 2024
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  • Fundamentals of Game Design Lecture Final Exam Study Guide Questions With Verified Answers If you are not a programmer, your most critical (and perhaps daunting) task to get your game developed is: - answercommunicate your idea perfectly to a team of specialists required to turn that idea into a finished videogame. One advantage of developing board games over video games is the instant gratification of developing and playtesting a prototype in a relatively short period of time. True or Fa...
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ETP2601 ASSIGNMENT 4 FOR 2024
  • ETP2601 ASSIGNMENT 4 FOR 2024

  • Exam (elaborations) • 5 pages • 2024
  • Question 1 Having read the case study at the beginning of this chapter, why do you think the registrar of trademarks registered Vuyo’s trademark despite the existence of the SAB advert on TV? (4) Question 2 With the successes of the Vuyo’s story, the business is up and running and Miles approaches you for assistance with his tax matters, especially VAT. Explain the term VAT to Miles and briefly explain to him if Vuyos qualifies to pay VAT o...
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