Charliel
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Unit 8 - P2, M1, D1 - Impacts Promotions and Evaluation of E-commerce
This is P1, M1, and D1 of Unit 8 - E-commerce, this report covers the impacts of ecommerce on a company, methods of promotion, and evaluation.
- Book & Paket-Deal
- Essay
- • 3 pages •
This is P1, M1, and D1 of Unit 8 - E-commerce, this report covers the impacts of ecommerce on a company, methods of promotion, and evaluation.
U41 A2 Criteria
This is the criteria/brief for my unit 41 - 3D modelling assignment 2, including P2, M2, D2 & P3, M3, D3.
- Package deal
- Summary
- • 4 pages •
This is the criteria/brief for my unit 41 - 3D modelling assignment 2, including P2, M2, D2 & P3, M3, D3.
Unit 41 - P2, M2, D2 - Model Design Document
This is P2, M2, and D2 of Unit 41 - 3D modelling, this includes the consideration of brief report (scenario), sketches, constraints, and asset list.
- Package deal
- Other
- • 5 pages •
This is P2, M2, and D2 of Unit 41 - 3D modelling, this includes the consideration of brief report (scenario), sketches, constraints, and asset list.
U41 A1 Criteria
This is the criteria/brief for my unit 41 - 3D modelling assignment 1, for P1, M1, and D1.
- Summary
- • 2 pages •
This is the criteria/brief for my unit 41 - 3D modelling assignment 1, for P1, M1, and D1.
Unit 41 - 3D modelling Assignment 2
This bundle is for unit 41 assignment 2, including my model design document (P2, M2, D2) and how-to-guide with evaluation (P3, M3, D3), as well as the criteria for the assignment.
- Package deal
- • 3 items •
- Unit 41 - P2, M2, D2 - Model Design Document • Other
- Unit 41 - P3, M3, D3 - Model How-to-Guide & Evaluation • Manual
- U41 A2 Criteria • Summary
This bundle is for unit 41 assignment 2, including my model design document (P2, M2, D2) and how-to-guide with evaluation (P3, M3, D3), as well as the criteria for the assignment.
Unit 41 - P3, M3, D3 - Model How-to-Guide & Evaluation
This is P3, M3, and D3 of Unit 41 - 3D modelling, this is a detailed guide on how I created my models on 3DS Max for assignment 2 with plenty of images and an evaluation of the models.
- Package deal
- Manual
- • 14 pages •
This is P3, M3, and D3 of Unit 41 - 3D modelling, this is a detailed guide on how I created my models on 3DS Max for assignment 2 with plenty of images and an evaluation of the models.
Unit 41 - P1, M1, D1 - Theory & Applications of 3D Modelling
This is P1, M1, and D1 of Unit 41 - 3D Modelling, this covers everything in the specification for the criteria, including applications of 3D modelling, displaying polygon animations, geometric theory, mesh construction, development software, and constraints.
- Essay
- • 15 pages •
This is P1, M1, and D1 of Unit 41 - 3D Modelling, this covers everything in the specification for the criteria, including applications of 3D modelling, displaying polygon animations, geometric theory, mesh construction, development software, and constraints.
U23 A3 Criteria
This is the criteria/brief for assignment 3 for unit 23 - HCI, including P4, P5, P6, M3, and D2.
- Summary
- • 6 pages •
This is the criteria/brief for assignment 3 for unit 23 - HCI, including P4, P5, P6, M3, and D2.
Unit 36 - P1, M1, D1 - Evolution of Video Game Platforms
This is P1, M1, and D1 of Unit 36 - Computer game platforms, this covers the evolution of arcade machines, gaming consoles, portable gaming, mobile gaming, and PC gaming in a timeline order. This document does not include Television as my teachers find it irrelevant and out of date in modern gaming.
- Book & Paket-Deal
- Essay
- • 18 pages •
This is P1, M1, and D1 of Unit 36 - Computer game platforms, this covers the evolution of arcade machines, gaming consoles, portable gaming, mobile gaming, and PC gaming in a timeline order. This document does not include Television as my teachers find it irrelevant and out of date in modern gaming.
U36 A1 Criteria
This is a criteria/brief for unit 36 - computer game platforms, including P1, M1, and D1 for the evolution of video game platforms.
- Package deal
- Summary
- • 4 pages •
This is a criteria/brief for unit 36 - computer game platforms, including P1, M1, and D1 for the evolution of video game platforms.
Unit 17 - P5 - Project Schedule
Unit 36 - P4, M4, D4 - Connect & Configure Platforms and Devices
Unit 36 - P2, P3, M2, M3, D2, D3 - Hardware & Software of Gaming Platforms
Unit 17 - P5 - Project Schedule
P6, M3 - Updating & Modifying the Schedule