Adolescent Development articles exam 3
Krabbenborg, Boersma, van der Veld, van Hulst, Vollenbergh, & Wolf, (2016). A cluster randomized controlled trial testing the effectiveness of Houvast.
Barman-Adhikari, Rice, Bender, Lengnick-Hall, Yoshioka-Maxwell, & Rhoades (2016). Social networking technology use and engagement in HIV-related risk and protective behaviors among homeless youth.
Barzilay, Feldman, Snir, et al. & Wasserman (2015). The interpersonal theory of suicide and adolescent suicidal behavior.
Brausch & Gutierrez (2010). Differences in Non-Suicidal Self-Injury and suicide attempts in adolescents.
Morgan, Webb, Carr, Kontopantelis, Green, Chew-Graham, Kapur, & Ashcroft (2017). Incidence, clinical management, and mortality risk following self harm among children and adolescents.
Whitlock (2009). The cutting edge: Non-Suicidal Self-Injury in Adolescence.
Furstenberg (2013). Transitions to adulthood: What we can learn from the West.
Eurofound (2014). Mapping youth transitions in Europe. Publications office of the European Union, Luxembourg.
Unit 8 Computer Games Development - Assignment 2 Design a computer game to meet client requirements & Develop a computer game to meet client requirements
This essay is for Unit 8: Computer Games Development Assignment 2. This work covers all of the criteria required to achieve distinction as well as the correct structure and layout needed to reach those high grades (please have a look at the previews). Just follow the content, it will save you time and help you easily achieve distinctions.
D2 Evaluate the design and optimised computer game against client requirements.
D3 Demonstrate individual responsibility, creativity and effective self-management in the design, development and review of a computer game.
M2 Justify decisions made, showing how the design will fulfil its purpose and client requirements.
M3 Optimise a computer game to meet client requirements.
P3 Produce designs for a computer game that meet client requirements.
P4 Review the designs with others to identify and inform refinements.
P5 Produce a computer game to meet client requirements.
P6 Test a computer game for functionality, usability, stability and performance.
1JK10 Leadership and self-management in organizations summary lectures
A complete summary of the lectures of the course 1JK10 Leadership and self-management in organizations of TU/e. It includes all information of the lecture slides including figues and examples out of lecture.
Summary Leadership and self-management in organizations
Complete samenvatting van alle stof van het vak Leadership and self-management in organizations
Summary articles week 5 Leadership & Management
Summary of the articles, used in the course Leadership & Management. Summary of articles (1) The critical role of conflict resolution in teams, (2) Social Hierarchy: The Self-Reinforcing Nature of Power and Status and (3) The dysfunctions of power in teams: A review and emergent conflict perspective.
RSK2601 Exam Pack NEW
RSK2601 Exam Pack - Enterprise Risk Management Includes:
(1)Study Notes Detailed
(2)Study Notes Basic
(3)Self-Assessment Questions and Answers
(5)A structured approach to Enterprise Risk Management (ERM) and the requirements of ISO 31000
Unit 3 Using Social Media in Business Assignment 2 Develop a plan to use social media in a business to meet requirements & Implement the use of social media in a business
This essay covers Unit 3: Using Social Media in Business Assignment 2. This work covers all of the criteria required to achieve distinction as well as the correct structure and layout needed to reach those high grades. Just follow the content, it will save you time and help you easily achieve distinctions.
P3 Produce a plan to use social media in a business to meet its business requirements.
P4 Review the plan with others in order to identify and inform improvements.
P5 Produce business-related content using appropriate features of social media which meet the requirements of the plan.
P6 Review data obtained on social media usage and interaction.
M2 Justify planning decisions made, showing how the plan will fulfil its purpose and business requirements.
M3 Optimise the content, format and features of social media which meet the requirements of the plan.
D2 Evaluate the plan and use of social media in a business against business requirements.
D3 Demonstrate individual responsibility, creativity, and effective self-management in the planning and use of social media in a business context.
Financial Management 3702 Detailed Notes
This in-depth detailed notes contain information/summaries about the following topics: - CASH FLOW AND FINANCIAL PLANNING – WORKING CAPITAL: FINANCIAL DECISIONS – CURRENT ASSETS MANAGEMENT – CURRENT LIABILITIES MANAGEMENT.
It also includes explanations, instructions and guidelines for difficult questions, all prescribed formulas, the necessary page numbers for examples in the textbook and all the information from the study guide, with the self-assessment questions and memo’s included.